[NOTE: This has been patched to work with version 2.54 of Forgotten Hope 2. It should work fine for the most part, but it is only a quick fix without a lot of testing.]
FH2: 2.5 COOP Map Pack
Gentlemen,
it took me about two weeks since the release of FH2 2.5 and the great Eastern Front expansion, but now it is done, I am pleased to announce that all 5 new Maps have successfully been navmeshed and may be played in Co-Op against Bots.
THAT INCLUDES:
ARAD
16: Skirmish over the village
32: Headon Conquest Small
64: Headon Conquest Large
DUKLA PASS
16: Push through the village, Soviets attacking
32: Push through the defensive line, Soviets attacking
64: Conquest Assault Large, Soviets attacking (not recommended, experience may disappoint)
PEGASUS BRIDGE
16: Capture the bridge, British Paras attacking at night time
32: Conquest Assault South, Capture Horsa Bridge, Wehrmacht attacking
64: Conquest Assault North, Capture Pegasus Bridge, Wehrmacht attacking
SAMMATUS
16: Skirmish over the trenches at early morning sunrise
64: Push through the defensive line, Soviets attacking
SEELOW HEIGHTS
16: Push through the defensive lines at Seelow, Soviets attacking
32: Headon Conquest Small, bad weather
64: Push through the German defense at the Seelow Heights, Soviets attacking
NOTES:
I don't own any of the maps and I didn't create any of these maps. I added bot support and therefore had to modify them a bit here and there, but the credits go, of course, to the FH2 Devs responsible for the amazing work. Keep in mind that this is not official, I am not a Dev.
This is still in an early stage. Even with a 3ds Max crash course, everyday effort and feedback from several testers, two weeks are not nearly enough to finalize complete bot support for five maps on all sizes. Plus the maps aren't made with bots in mind. More often than not I had to settle with sub-optimal AI behaviour - It is still working to a satisfying level and provides a ton of fun. If you encounter any major problems however, please report them so I will be able to fix them asap.
All layers are supported, some modified. I converted every size layer [16,32,64] for usage with bots. To create some diversity, several modes have alternate daytime and weather than the original. Pegasus is split into North [64] and South [32]. Since the AI can't cross the bridges with vehicles, the full map couldn't be supported at this time. Some 64 Maps have altered CP/Vehicle/CSW layouts to favor the AI and ensure stability.
This should not break your game for MP. The maps have custom names like "arad_coop" and will not overwrite anything. Additional base archives named "EF_Coop_Fix_client/server" will be added to the FH2 Mod folder. They are loaded with the maps, not with the mod on launch and contain fixed versions of the vehicles that are currently not supporting the AI. A complete list of these:
Fixed vehicles
- IL-2 bomber/rockets
- La-5 FN
- Zis-3
- T34/76 Camo + Beutepanzer
- T34/85 Late
All of these maps are to be played in COOP mode. Don't try Conquest or Singleplayer. Go to Local in the multiplayer menu, choose coop mode and start your server to play on. Here is a quick guide in images:
Co-Op Guide
Patch Log Updated 10/28/2018
Patch v2.54 10/28/2018:
- Lightmapping and Python fixed for FH2.54 compatibility, minor issues and occasional ctds may remain
Patch 0.9 02/25/2016:
- La-5 FN propeller fixed
- Seelow: Further pathfinding improvement
- Seelow/Dukla/Sammatus: Defensive AT Guns/MGs now team-bound
Patch 0.91 02/27/2016:
- Pegasus: Commander Orders on 32 layer fixed
- Dukla Pass: Balance improved, Vehicle layout adjusted
Patch 0.92 02/28/2016:
- PaK 40 HE is back, AIs won't use it, everybody is happy
- Dukla Pass/Sammatus: AI view distances adjusted
Patch 0.93 05/13/2016:
- Balance tweaks, minor edits on Seelow 16 layer
I will try to provide bot support for any maps without it that will come in the future. Apart from that, if you have any map suggestions on which you would like to see bot support, feel free to leave them here or at the thread of my Forgotten Maps Project. UPDATE: Due to my private life taking different directions, I can no longer work on full scale projects. I will however try to keep this playable as it is now as long as I can.
SPECIAL THANKS TO:
- My Beta Testers, most notably the well known forum member DJ Barney
- gavrant, for permission and helping advice as usual
- All original creators of these maps, for providing us the awesome stuff
- Every single FH2 Dev, for bringing this mod alive and keeping the best mod of all times alive